måndag 14 september 2015

Assignment Essay 1


1. Introduction

The purpose of this essay is to analyze and sum up chapter one and six of the book “Remediation” by David Bolter and Richard Grusin as well as chapter three of the book “Convergence culture: where old and new media collide” by Henry Jenkins. The following statements are to be kept in mind while reading the text:


“Consider the concept of Remediation and the viral nature of the internet”
“How media travels back and forward for the genres and technology”


2. Remediation

In the introduction part of Remediation then Bolter and Grusin discusses the idea of Virtual Reality and the concept of transferring ones experiences to another, the wire. They argue that Virtual Reality was not possible since the user would immediately break illusion when she removes the headgear. Such qualities as low framerate, bad graphics/sound, bright colors and system crashes would also be an interference that would prevent the immersion (1999, pp. 22). I’d say that I find this interesting since these concerns partly exists today but are to my knowledge solved in comperes an to then, my essay being written 16 years after the book.

          As mentioned above, the topic of wiring ones consciousness to a computer like machine, to share/gain experiences, are argued to eliminate the need for television, film and media (1999, pp. 3). I’d like to argue this today that even if you would have the knowledge of something, you’d probably still want to experience it. If you would follow and survey a families TV usage, then I would be more then certain that families would watch film series that they already know the outcome off. Series like Seinfeld, Friends and The big bang theory are all streamed over the TV on specific hours, in a pattern, every day. It’s not uncommon that the families social time is combined with the time spent in front of the TV, dinners for example (sadly don’t have any reference for this, but my own family and friends experiences and habits). This said, I think that the shared experience with others across the world would be an amazing benefit for technology and culture overall. Not to say in a teach purpose.

          I’d like to go as far to say that everything in the world derives from something else, this especially comes to mind while reading “Experts on computer graphics often say that they are striving to achieve ‘photorealism’—in other words, to make their synthetic images indistinguishable from photographs.” (…) “We argue later that this is all any new technology could do: define itself in relationship to earlier technologies of representation.” (1999, p. 29). In a way I’d argue that all media can be considered a method for retelling existing stories from other contexts/medium. Roland Barthes's article “Death of the Author” comes to mind while writing this.

You could attempt to create some elaborate and abstract interface for a computer but that would probably result in a bad user experience considering that she won’t know what to do unless you personally guide her. The idea of copying iconic objects however such as a trash bin to convey the meaning of “this is where you delete things” is executed perfectly without any unnecessary explanation. By simply having this icon of this bin then the user don’t have to waste time/energy to trying to learn something completely new from scratch. Instead we can use cognitive ability of the brain and its prior-associations for increased learning performance.

If you break down a computer to its core then it’s actually a very long series of binary digits. Since these digits would take hour’s maybe days to try to decipher (and without errors) for a common person with no prior knowledge of computers or even a computer enthusiast. Than I would say that the decision of representing the computers different layers and hierarchy in the depiction of folders and archives is in fact genius from a user & design perspective.

 

3. Searching for the Origami Unicorn

At the start of chapter six then Jenkins summarizes a transmedia story: “A transmedia story unfolds across multiple media platforms, with each new text making a distinctive and valuable contribution to the whole. In the ideal form of transmedia storytelling, each medium does what it does best” (2006, pp. 96). The concept of using and combining all the mediums to create a larger arc is definitely an interesting idea. Although it creates a rewarding challenge in itself for people to look up and find the parts of the story themselves it also creates an entry barrier/requirement for people to get past before they can enter the community (inner circle). The idea of transmedia also presents the problem that people need to watch/read all the different types of media to be able to get the whole picture. This could be a problem for some people on either an economic standpoint or a simple obliviousness of the different media existences. But it could also act as a happy stimulant when you think “Oh I know that from that one comic!” or the contrary “that looks cool” and leaving the viewer wanting more. Examples of this in the text “’Second Renaissance’ introduces many of the weapons deployed during the final assault on Zion, including the massive ‘mecha’ suits the humans wear as they fight of the invaders. At the same time, ’The second Renaissance’ builds upon ‘Bits and Pieces of Information.’ One of The Matrix comics” (2006, pp. 118).


Side note: But personally I generally find act of mixing media to create a deeper and more complex story, with the lack of better words; really awesome! Especially when you use it to watch a story unfold from different perspectives (people and ideologies).



Literature:

Bolter, J. David & Grusin, Richard (1999). Remediation [Elektronisk resurs].

Jenkins, Henry (2006). Convergence culture: where old and new media collide. New York: New York University Press



Inga kommentarer:

Skicka en kommentar